Game Idea 1
Idea Date: 5/15/2014
Here are a sevral ideas i came up with that could be implimented into your game (some are already implimented or in devilopment) just looking at a game as a finnished product. I dont expect any of this to be used but would be a great addition to your game. it would take a lot of work but would bring a lot more people to buying the game.
Skills:
Swimming
Holding Beath
Increase Skill (Longer Beath Hold Length [max 5min])
Spear Fishing
Increase Skill (Harvest More [Start @ 1 - Max 10 fish Filets/fish])
Clams-Harvesting
Increase Skill (Harvest More [Start @ 1 - Max 10 clam meat/clam])
Anchient Ruins
Secret Chests
Random Special Gear
72 Hour Respawn Rate
Cardio
Increase Running speed and swimming speed burst length
Fitness- once zero cardio running swimming speed decreases
Food max rate decreases
Food (hunger) -if you over eat you become fatter over time
Running and building decreases fattness and increases fitness
Animal Skinning
Rate at which you have a succecfull harvest of meat
Increase skill
Aiming
Each Weapon has its own skill
(Sword, Spear, Axe (Harvest), Axe (Weapon), Automatic Weapons,
Shotguns, Snipers, Handguns,Bow)
Crafting/Quality Skill
Increase the speed of crafting blueprints
Quality depends on skill level
Weapon quality will determin # of mod slots for gun mods and
how fast it breaks
all crafting helps build up Crafting/quality skill
Bird Training
Increase in skill points to unlock new skills for bird (each increase corosponding skill)
Knowledge Skill Points
Buy Blueprints w/points for crafting
Special moves skill points
Buy new critical hit moves w/points
Sneek Skill
Being not visable in line of sight until close
Able to build hiden bunkers in ground (crafting skill)
Cooking Skill
increase canning and quality/amount recovered of food
Quality-How much it fills food meter and length it lasts
Amount can increase by % starting at 50% Yield
Decay
Quality of your building skill depends how long your part will last
Each peice has a decay rate [except weapons, gear-they do but you can repair once broken HP packs no decay]
Max decay = no decay [levels= 100-unlimited until server restarts: level determins length in days]
Digging skill
Increase for sneek(Dig down 3 levels+[Max depth 25]), farming vegies, Foundations (1 Level down)
Mining skill increase @ level 5
Mining skill
Gold-qality=10/17
Silver-qality=8/10
Iron-qality=6/10
Copper-qality=5/10
Stone-qality=4/10
Smelting
White Gold=17/17
8Steerling Silver=15/17
Bronze=13/17
Steel=11/17
Repairing
Vehicals, weapons, armors, wounds, tools
Nature:
- All animals age and die, they spawn as young near 2 adults if less then 5
Age length 3 days/animal except birds
-if digging near water water will come into hole
Anything can be dug, changed, or altered/server
-day and time is 1/3 the time of real time for 3 game days in a real day.
Wolves- Set Wolf dens on server
Pack hunt on "set Paths" away from dens through other territories
When baby is made one of 2 adults will disban hurd
hunt other animals
Line of sight (cannot see from behind but can smell you out and see you from 8 spaces away
Scavenge dead animals
If full they stick to set path/attack if hungry (5 min after eating)
Run 2/3 human speed
Yeilds 12 wolf meat/wolf
Yeilds 3 leather /wolf
Yeilds 4 Fur
Bears- Smaller territories in numbers of 2-5
When baby is made one of 2 adults will disban hurd
Fish in rivers
If full they run/attack if hungry (5 min after eating)
Run 4/5 human speed
Roam lower hills, feilds and treelines
Yeilds 20 bear meat/bear
Yeilds 6 leather /bear
Yeilds 8 Fur
Cougar Large territories in numbers of 1-2
When baby is made one of 2 adults will disban hurd
Stock you for 2 min then attack
only eat what they kill (full for 5 min)
Yeilds 10 cougar meat/Cougar
Yeilds 2 leather /Cougar
Yeilds 6 Fur
hide in tree's (rare 1 out of ever 75)
Roam lower hills, feilds and treelines
Mountain Lions- Large territories in numbers of 1-2
When baby is made one of 2 adults will disban hurd
Stock you for 2 min then attack
Yeilds 10 ML meat/ML
Yeilds 2 leather /ML
Yeilds 6 Fur
only eat what they kill (full for 5 min)
hide in tree's (rare 1 out of ever 75)
Roams in higher mountain area (55 blocks off sea level)
Boer- Large territories in numbers of 1-2
When baby is made one of 2 adults will disban hurd
Attacks when gets too close (1 block away)
Roam Feilds
Yeilds 8 Ham
Yeilds 3 Fur
Yeilds 2 Leather
Cyote-Large territories in numbers of 2-5
When baby is made one of 2 adults will disban hurd
Always runns away
Attacks rabbits
Yeilds 4 Cyote meat
Yeilds 1 Leather
Yeilds 3 Fur
Roam Fields and treelines
Birds- Random respawn lives 2 weeks, until caught, then if someone kills it.
Crow- Scavengers
Low yeild Crow Meat
Yeilds Feathers
Can be trained (limited)
Eagle-Hunters
High yeild Eagle meat
Yeilds Feathers
Kill Falcons and rabbits
Falcon-Skilled Hunters
Can be trained
low yield falcon meat
Yeilds Feathers
used for hunting or sending messages
Chicken-Food
Lay eggs-cook and eat or raw (less food)
Yeild 2x chicken breast + 2x Chicken leg
Roam @ random on map
lays golden eggs (used to buy special gear)
(rare 1/250)
Yeilds Feathers
Deer-Large territories in numbers of 2-5
When baby is made one of 2 adults will disban hurd
Doe, Bucks, and young
yeilds 20 deer steaks
yeilds 8 leather
Rabbits-Roam feilds+Roads
Yeilds 3 rabbit meat
Yeilds 1 Rabit Fur
Meat not full nutrition
Fur for clothes or bedding
Cows-Can be hurded to a farm
Yeilds 40 Beef/Cow
yeilds 10 leather/cow
yeilds
15 milk a day
Sheep-Can be hurded to a farm
Yeilds 25 sheep meat/sheep
Yeilds 35 cloth when shed (use sheers)
-Cloth reharvest every 2 days
Clothes:
-Helmets/hats
-Vests/armors
-Pants/leggings
-Boots/shoes
-Cloth, leather, iron, steel, brass, copper,sterling,kevlar, gold
-Enchantable
-Rings
-Necklaces
-Auxilery box (for ropes, arrows,gems, or a small bag (1/4 increase in inventory only 1 at a time[cannot activate more then 1 enchantment in aux box at a time])
-quick button set to "`" (to left of 1)
Food:
*List is all Raw food, Canning multiplies foods states by 10-100 depending on cooking skill, 1+ multipier/skill level. Eating raw food poisons you and hurts you for 1 minute -3HP/2seconds.
*Cooked multiplies it 1-10 depending on your skill level.
Type of Meat: Food increase: Lasts:
Wolf 35 3 days up to 30 days
Deer 35 3 days up to 30 days
Bear 35 3 days up to 30 days
Boer 25 3 days up to 30 days
Cyote 25 3 days up to 30 days
Mountain lion 30 3 days up to 30 days
Cougar 30 3 days up to 30 days
Fish 15 3 days up to 30 days
Chicken 25 3 days up to 30 days
Rabbit 5 3 days up to 30 days
Eagle 7 3 days up to 30 days
Crow 5 3 days up to 30 days
Falcon 3 3 days up to 30 days
Sheep 18 3 days up to 30 days
Beef 35 3 days up to 30 days
Ham 35 3 days up to 30 days
--Time limeted stuff--
Rings:
Invisability
double damage
life stealwww
regeneration
Speed boost
damage boost
defence boost
Exp. 2x for an hour
Gem's (enhancements):
Invisability
double damage
life steal
regeneration
Speed boost
damage boost
defence boost
Exp. 2x for an hour
Necklaces:
Invisability
double damage
life steal
regeneration
Speed boost
damage boost
defence boost
Exp. 2x for an hour