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Game Idea 1

Idea Date: 5/15/2014

Here are a sevral ideas i came up with that could be implimented into your game (some are already implimented or in devilopment) just looking at a game as a finnished product. I dont expect any of this to be used but would be a great addition to your game. it would take a lot of work but would bring a lot more people to buying the game.


Skills:

Swimming

Holding Beath

Increase Skill (Longer Beath Hold Length [max 5min])

Spear Fishing

Increase Skill (Harvest More [Start @ 1 - Max 10 fish Filets/fish])

Clams-Harvesting

Increase Skill (Harvest More [Start @ 1 - Max 10 clam meat/clam])

Anchient Ruins

Secret Chests

Random Special Gear

72 Hour Respawn Rate

Cardio

Increase Running speed and swimming speed burst length

Fitness- once zero cardio running swimming speed decreases

Food max rate decreases

Food (hunger) -if you over eat you become fatter over time

Running and building decreases fattness and increases fitness

Animal Skinning

Rate at which you have a succecfull harvest of meat


Increase skill

Aiming

Each Weapon has its own skill

(Sword, Spear, Axe (Harvest), Axe (Weapon), Automatic Weapons,

Shotguns, Snipers, Handguns,Bow)

Crafting/Quality Skill

Increase the speed of crafting blueprints

Quality depends on skill level

Weapon quality will determin # of mod slots for gun mods and

how fast it breaks

all crafting helps build up Crafting/quality skill

Bird Training

Increase in skill points to unlock new skills for bird (each increase corosponding skill)

Knowledge Skill Points

Buy Blueprints w/points for crafting

Special moves skill points

Buy new critical hit moves w/points

Sneek Skill

Being not visable in line of sight until close

Able to build hiden bunkers in ground (crafting skill)

Cooking Skill

increase canning and quality/amount recovered of food

Quality-How much it fills food meter and length it lasts

Amount can increase by % starting at 50% Yield


Decay

Quality of your building skill depends how long your part will last

Each peice has a decay rate [except weapons, gear-they do but you can repair once broken HP packs no decay]

Max decay = no decay [levels= 100-unlimited until server restarts: level determins length in days]


Digging skill

Increase for sneek(Dig down 3 levels+[Max depth 25]), farming vegies, Foundations (1 Level down)

Mining skill increase @ level 5

Mining skill

Gold-qality=10/17

Silver-qality=8/10

Iron-qality=6/10

Copper-qality=5/10

Stone-qality=4/10

Smelting

White Gold=17/17

8Steerling Silver=15/17

Bronze=13/17

Steel=11/17

Repairing


Vehicals, weapons, armors, wounds, tools


Nature:

- All animals age and die, they spawn as young near 2 adults if less then 5

Age length 3 days/animal except birds

-if digging near water water will come into hole

Anything can be dug, changed, or altered/server

-day and time is 1/3 the time of real time for 3 game days in a real day.


Wolves- Set Wolf dens on server

Pack hunt on "set Paths" away from dens through other territories

When baby is made one of 2 adults will disban hurd

hunt other animals

Line of sight (cannot see from behind but can smell you out and see you from 8 spaces away

Scavenge dead animals

If full they stick to set path/attack if hungry (5 min after eating)

Run 2/3 human speed

Yeilds 12 wolf meat/wolf

Yeilds 3 leather /wolf

Yeilds 4 Fur


Bears- Smaller territories in numbers of 2-5

When baby is made one of 2 adults will disban hurd

Fish in rivers

If full they run/attack if hungry (5 min after eating)

Run 4/5 human speed

Roam lower hills, feilds and treelines

Yeilds 20 bear meat/bear

Yeilds 6 leather /bear

Yeilds 8 Fur


Cougar Large territories in numbers of 1-2

When baby is made one of 2 adults will disban hurd

Stock you for 2 min then attack

only eat what they kill (full for 5 min)

Yeilds 10 cougar meat/Cougar

Yeilds 2 leather /Cougar

Yeilds 6 Fur

hide in tree's (rare 1 out of ever 75)

Roam lower hills, feilds and treelines


Mountain Lions- Large territories in numbers of 1-2

When baby is made one of 2 adults will disban hurd

Stock you for 2 min then attack

Yeilds 10 ML meat/ML

Yeilds 2 leather /ML

Yeilds 6 Fur

only eat what they kill (full for 5 min)

hide in tree's (rare 1 out of ever 75)

Roams in higher mountain area (55 blocks off sea level)


Boer- Large territories in numbers of 1-2

When baby is made one of 2 adults will disban hurd

Attacks when gets too close (1 block away)

Roam Feilds

Yeilds 8 Ham

Yeilds 3 Fur

Yeilds 2 Leather


Cyote-Large territories in numbers of 2-5

When baby is made one of 2 adults will disban hurd

Always runns away

Attacks rabbits

Yeilds 4 Cyote meat

Yeilds 1 Leather

Yeilds 3 Fur

Roam Fields and treelines


Birds- Random respawn lives 2 weeks, until caught, then if someone kills it.

Crow- Scavengers

Low yeild Crow Meat

Yeilds Feathers

Can be trained (limited)

Eagle-Hunters

High yeild Eagle meat

Yeilds Feathers

Kill Falcons and rabbits

Falcon-Skilled Hunters

Can be trained

low yield falcon meat

Yeilds Feathers

used for hunting or sending messages

Chicken-Food

Lay eggs-cook and eat or raw (less food)

Yeild 2x chicken breast + 2x Chicken leg

Roam @ random on map

lays golden eggs (used to buy special gear)

(rare 1/250)

Yeilds Feathers


Deer-Large territories in numbers of 2-5

When baby is made one of 2 adults will disban hurd

Doe, Bucks, and young

yeilds 20 deer steaks

yeilds 8 leather


Rabbits-Roam feilds+Roads

Yeilds 3 rabbit meat

Yeilds 1 Rabit Fur

Meat not full nutrition

Fur for clothes or bedding


Cows-Can be hurded to a farm

Yeilds 40 Beef/Cow

yeilds 10 leather/cow

yeilds 15 milk a day
Sheep-Can be hurded to a farm

Yeilds 25 sheep meat/sheep

Yeilds 35 cloth when shed (use sheers)

-Cloth reharvest every 2 days


Clothes:

-Helmets/hats

-Vests/armors

-Pants/leggings

-Boots/shoes

-Cloth, leather, iron, steel, brass, copper,sterling,kevlar, gold

-Enchantable

-Rings

-Necklaces

-Auxilery box (for ropes, arrows,gems, or a small bag (1/4 increase in inventory only 1 at a time[cannot activate more then 1 enchantment in aux box at a time])

-quick button set to "`" (to left of 1)


Food:

*List is all Raw food, Canning multiplies foods states by 10-100 depending on cooking skill, 1+ multipier/skill level. Eating raw food poisons you and hurts you for 1 minute -3HP/2seconds.

*Cooked multiplies it 1-10 depending on your skill level.


Type of Meat: Food increase: Lasts:

Wolf 35 3 days up to 30 days

Deer 35 3 days up to 30 days

Bear 35 3 days up to 30 days

Boer 25 3 days up to 30 days

Cyote 25 3 days up to 30 days

Mountain lion 30 3 days up to 30 days

Cougar 30 3 days up to 30 days

Fish 15 3 days up to 30 days

Chicken 25 3 days up to 30 days

Rabbit 5 3 days up to 30 days

Eagle 7 3 days up to 30 days

Crow 5 3 days up to 30 days

Falcon 3 3 days up to 30 days

Sheep 18 3 days up to 30 days

Beef 35 3 days up to 30 days

Ham 35 3 days up to 30 days


--Time limeted stuff--

Rings:

Invisability

double damage

life stealwww

regeneration

Speed boost

damage boost

defence boost

Exp. 2x for an hour


Gem's (enhancements):

Invisability

double damage

life steal

regeneration

Speed boost

damage boost

defence boost

Exp. 2x for an hour


Necklaces:

Invisability

double damage

life steal

regeneration

Speed boost

damage boost

defence boost

Exp. 2x for an hour