Game Idea 2 for Mobile Online
Idea Date: 11/17/2017
Good: or Evil:
Main attributes: Healer, Tank, Attacker, Support.
Secondary attributes: Cyborg, Human, Mythical, Machine, Ancient, Legend, Bounty hunter, Colonist Separatist, Resistance, Rebel, Pillager, Magician, Swordsman, Archery, Marksman.
Variables:
Name: name of char
Level: current level determines strength agility and intelligence count.
Primary attributes
Overall Strength: strength + agility + intelligence
Strength: increases health, armor and Physical damage
Agility: increases physical critical rating and armor
Intelligence: increases special damage and resistance
General
Heath: lifeblood of char. If hit 0 char defeated.
Protection: extra life for char. If hit 0 char begins to lose Health
Speed: determines the rate in which a char gets a turn.
Critical damage: amount of damage dealt on a critical hit
Potency: increases the chance to apply detrimental effects on opponent
Tenacity: increases the chance to ward off detrimental effects
Heath steal: determines the amount of health restored based on damage delt.
Physical Offence
Physical damage: used to calculate the damage dealt by all physical attributes. Reduced by opponents armor.
Physical critical chance: determines the chance to deliver a critical hit for a physical hit
Armor penetration: ignores an equal amount of opponents armor
Physical accuracy: ignores an equal amount of opponents dodge
Physical survivability
Armor: reduces the amount of damage from abilities using physical damage
Dodge chance: determines the chance to evade physical abilities
Physical critical avoidance: reduced the chance of receiving a critical hit from physical abilities
Special offence
Special damage: used to calculate damage done by special abilities. Reduces opponents resistance
Special critical chance: determines the chance to deliver a critical hit for abilities using special damage.
Resistance penetration: ignores an equal amount of opponents resistance
Special accuracy: ignores an equal amount of opponents deflection
Special survivability
Resistance: reduces damage taken from special abilities
Deflection chance: chance to evade special abilities
Special critical avoidance: reduces the chance of receiving a critical hit from special abilities