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Game Idea 2 for Mobile Online

Idea Date: 11/17/2017

Good: or Evil:

Main attributes: Healer, Tank, Attacker, Support.

Secondary attributes: Cyborg, Human, Mythical, Machine, Ancient, Legend, Bounty hunter, Colonist Separatist, Resistance, Rebel, Pillager, Magician, Swordsman, Archery, Marksman.

Variables:

Name: name of char

Level: current level determines strength agility and intelligence count.

Primary attributes

Overall Strength: strength + agility + intelligence

Strength: increases health, armor and Physical damage

Agility: increases physical critical rating and armor

Intelligence: increases special damage and resistance


General

Heath: lifeblood of char. If hit 0 char defeated.

Protection: extra life for char. If hit 0 char begins to lose Health

Speed: determines the rate in which a char gets a turn.

Critical damage: amount of damage dealt on a critical hit

Potency: increases the chance to apply detrimental effects on opponent

Tenacity: increases the chance to ward off detrimental effects

Heath steal: determines the amount of health restored based on damage delt.

Physical Offence

Physical damage: used to calculate the damage dealt by all physical attributes. Reduced by opponents armor.

Physical critical chance: determines the chance to deliver a critical hit for a physical hit

Armor penetration: ignores an equal amount of opponents armor

Physical accuracy: ignores an equal amount of opponents dodge

Physical survivability

Armor: reduces the amount of damage from abilities using physical damage

Dodge chance: determines the chance to evade physical abilities

Physical critical avoidance: reduced the chance of receiving a critical hit from physical abilities

Special offence

Special damage: used to calculate damage done by special abilities. Reduces opponents resistance

Special critical chance: determines the chance to deliver a critical hit for abilities using special damage.

Resistance penetration: ignores an equal amount of opponents resistance

Special accuracy: ignores an equal amount of opponents deflection

Special survivability

Resistance: reduces damage taken from special abilities

Deflection chance: chance to evade special abilities

Special critical avoidance: reduces the chance of receiving a critical hit from special abilities